CallbacksThese are callbacks which can be fired by calling SteamAPI_RunCallbacks. This call is asynchronous, the ScreenshotReady_t callback will be sent when the screenshot has finished writing to disk. Writes a screenshot to the user's Steam screenshot library given the raw image data, which must be in RGB format. ![]() The buffer containing the raw RGB data from the screenshot. ScreenshotHandle WriteScreenshot( void *pubRGB, uint32 cubRGB, int nWidth, int nHeight ) Name This call is asynchronous, a ScreenshotReady_t callback will be sent when the screenshot has finished writing to disk. Returns INVALID_SCREENSHOT_HANDLE if the file could not be saved. The handle to this screenshot that is valid for the duration of the game process and can be used to apply tags. Pass NULL if there is no thumbnail, one will be created automatically.Īdds a screenshot to the user's Steam screenshot library from disk. This must be 200px wide, as described by k_ScreenshotThumbWidth and the same aspect ratio. The absolute file path to an optional thumbnail image. The absolute file path to the JPG, PNG, or TGA screenshot. ScreenshotHandle AddScreenshotToLibrary( const char *pchFilename, const char *pchThumbnailFilename, int nWidth, int nHeight ) Name Setup instructions for the VR arcade model Setup instructions for the PC Café model (incl. PC Café Requirements and Sign Up Instructions ![]() Steamworks Virtual Conference: Steam Deck Steamworks API Example Application (SpaceWar)ĭistributing Open Source Applications on Steamĭeveloping for Steam Deck without a Dev-Kit Steam Input Gamepad Emulation - Best PracticesĮvents and Announcements Visibility Stats Reporting User Permission: Receive Steamworks CommunicationĬreating Bundles Across Multiple Developers/Publishersīroadcasting a Game Demo to the Steam Storeīroadcast Moderation and Adding Moderators
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